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Game Development

GAMES & ENGINES

From custom C++ rendering engines to WebGL strategy games and shipped Android titles. Built in field conditions with zero compromises.

Android · Custom Multi-Repo Ecosystem

ROCKET TYCOON

LIVE
Google Play · Production Game & Server Ecosystem

A massive space strategy game ecosystem featuring a high-performance Android client and a custom-built, dedicated matchmaking server. Over 2,000 commits of deep engineering.

The core game loop handles complex resource management, rocket upgrades, and daily rewards on the client. The backend (matchmaking-server) is a custom-built solution with Node.js, Redis, and PostgreSQL, hosted on dedicated Hetzner instances. Features cooperative raids, real-time multiplayer coordination, and integrated Firebase analytics.

AndroidKotlinNode.jsRedisFirebasePostgreSQLHetzner
2k~
Total Commits
Custom
Backend
Multi-Repo
Scale
Google Play
// Tagos Labs · USA · 2026
Screenshot 1
1
Screenshot 2
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Live on Google Play · com.tagosgames.rockettycoon

C++ Game Engine · Cross-Platform

COSSACS RTS

IN DEV
Solo dev · Custom engine from scratch

A full RTS game built from scratch — started as a WebGL/WASM browser prototype targeting 100k simultaneous units, evolved into a native C++17 cross-platform engine with custom OpenGL renderer.

WebGL phase: custom ECS in TypeScript + WASM core compiled from C++, VAT GPU instancing, Flow Field pathfinding, 6 historical eras. Native phase: no Unity, no Unreal — every system handwritten in C++17: terrain renderer, GLSL shaders, binary map format (zstd), vegetation system, SDL2. Same game, two generations of engine.

C++17OpenGLWebGLWASMSDL2ECSTypeScriptGLSLCMake
100k
Target Units
Custom
Engine
3+
Platforms
GitHub
// Tagos Labs · USA · 2026
// Phase 1 · WebGL + WASM · Browser
WASM Core:✅ Compiled
ECS Entities:5,000 → 100k
VAT Renderer:GPU Instanced
Flow Fields:Pathfinding
Draw Calls:12 / frame
Migrated to Native→C++17 Engine
// Phase 2 · C++17 · Cross-Platform Native
GLRenderer.cpp4.2kb
TerrainRenderer.cpp6.8kb
EntityManager.cpp3.1kb
BinaryMapFormat.cpp2.9kb
VegetationSystem.cpp3.7kb
Game Development · Tagos Labs 2026
Hardware System Software